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Code:
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CE00466-1
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Version:
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2
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Approval Status:
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Valid Current
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Title:
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MOTION CAPTURE
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Section:
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Computing, Engineering & Technology
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Level:
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1
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Pattern of Delivery
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Contact Hours
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Independent Study Hours
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Total Learning Hours
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36.0
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114.0
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150.0
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Description of Pattern of Delivery
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Pattern
1, study 100.0% in period1
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Registration Conditions
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Module Version Condition Text
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None
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Module Details
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Assessment Details
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A PRACTICAL weighted at 100%.
100% coursework assessing Learning Outcomes 1, 2, 3 and 4.
A practical group based project weighted at 100%. With a Peer Marking element to give individual grades.
Group report and group motion data practical piece of work. The individual element is made up of motion sequences peer assessed by other group members.
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Indicative Content
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This module covers all the process required to design and execute a motion capture project. Starting with the basics software and hardware functionality, project planning, job allocation, time management through to budgetary constraints. Key principals of animation along with motion editing software will also be covered as will problem solving skills relating to linear and non-linear animations.
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Learning Strategies
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3 hours per week lectures / labs
(1:n) (1:20)2
Each week an introductory talk of 30 mins followed by group discussions and group tasks.
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Prospectus Information
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Motion capture skills have become sought after in the games and film industries. This module covers every element of a motion capture project from design, documentation, management through to effective execution.
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Resources
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3dsmax
Motion Lab
Motion capture device
Adobe Premiere
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Special Admissions Requirements
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None
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Texts
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Matt Liverman 2004, The Animator's Motion Capture Guide: Organizing, Managing, and Editing, Charles River Media, ISBN: 1584502916
Tony White 1988, The Animator's Workbook, White Watson-Guptill, ISBN: 0823002292
Richard Williams 2002, The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators , Faber & Faber, ISBN: 0571202284
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Learning Outcome
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1) PLAN AND CREATE A MOTION CAPTURE PROJECT THAT UTILISES THE FOLLOWING DOCUMENTATION; MOTION LISTS, FLOW CHARTS AND A MOTION DATABASE.
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2) INVESTIGATE THE DIFFERENT METHODS OF MOTION CAPTURE DATA INTO 3D STUDIO MAX
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3) CRITICALLY REVIEW THE PROJECT CREATION PROCESS EVALUATING THE EFFECTIVENESS OF YOUR ROLE AND THAT OF YOUR GROUPS ROLE IN ACHIEVING THE REQUIRED OUTCOME.
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