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  Module Descriptor


Code: CE00085-2 Version: 2 Approval Status: Valid Historic
Title: TIME BASED MULTIMEDIA
Section: Computing, Engineering & Technology Level: 2

 

Contact E-mail Address VLE
PAUL LUCKING P.A.LUCKING@STAFFS.AC.UK Blackboard

 

Pattern of Delivery

 

Credits
15
Contact Hours Independent Study Hours Total Learning Hours
36.0 114.0 150.0
Description of Pattern of Delivery
Pattern 1, study 100.0% in period2
 
Site
BURTON COLLEGE
STAFFORD

 

Registration Conditions Module Version Condition Text
None  

 

Module Details
Assessment Details A PRACT. ASSIGMT weighted at 50%. An ASSIGMT length 2500 WORDS weighted at 50%.

ASSIGNMENT Written length 2500 WORDS weighted at 50% covering Learning Outcomes 2, 3 and 4. ASSIGNMENT Practical weighted at 50% covering Learning Outcomes 1, 2, 3 and 4.
Indicative Content Design of Time Based multimedia projects for CD-ROM, DVD-ROM, Kiosks etc by including Creating animation, film loops, digital video movies, Interactivity with sound and hypertext links. Introduction to the Lingo scripting language They will also learn methods for managing memory in relation to sound, graphics, animation, digital movie and optimising files for CD-ROMs as well as hardware and system considerations.
Learning Strategies 3 hours per week lecture/laboratory based tutorials and practical sessions providing 'hands on' experience with time based software. (1:n)1 (1:40)2
Prospectus Information Students will increase their knowledge of multimedia authoring by incorporating time based elements into their presentations.
Resources Multimedia Software, PC platforms. Macromedia Director, user manual. Macromedia Director, reference manual. Macromedia Director, Lingo scripting language.
Special Admissions Requirements None.
Texts Multimedia, Making It Work, 5th Edition, T Vaughan, Osborne McGraw-Hill (2001), ISBN 0-07-2190957

 

Learning Outcome

1. APPLY KNOWLEDGE IN THE FORM OF THE DEVELOPMENT OF A TIME BASED MULTIMEDIA APPLICATION.
2. BE CRITICAL OF THE APPROACHES USED IN PROBLEM SOLVING OF THE INTERACTIVITY OF ANIMATION TECHNIQUES COMBINED WITH SOUND, IMAGE AND TEXT.
3. REFLECT ON MULTIMEDIA SOLUTIONS TO REAL PROBLEMS.
4. COMMUNICATE THE RATIONALE BEHIND THE MULTIMEDIA SOLUTIONS.