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  Module Descriptor


Code: CE00020-2 Version: 3 Approval Status: Valid Current
Title: VISUAL MEDIA APPLICATIONS
Section: Computing, Engineering & Technology Level: 2

 

Contact E-mail Address VLE
ANNE RAMSDEN ANNE.RAMSDEN@STAFFS.AC.UK Blackboard

 

Pattern of Delivery

 

Credits
15
Contact Hours Independent Study Hours Total Learning Hours
36.0 114.0 150.0
Description of Pattern of Delivery
Pattern 1, study 100.0% in period1
 
Site
BURTON COLLEGE
STAFFORD

 

Registration Conditions Module Version Condition Text
None  

 

Module Details
Assessment Details A COURSEWORK weighted at 100%.

100% Coursework comprising of: A written report (1000 words) weighted at 30% which will assess Learning Outcome 1. Practical weighted at 50% which will assess Learning Outcomes 3 and 4. Peer assessment weighted at 20% which will assess Learning Outcome 2.
Indicative Content Students will learn; 1. Visual and technical skills in motion graphics for television. 2. The fundamentals of TV animation and effects will be developing industry standard Adobe After Effects including - Television colour components (RGB and YUV colour) - 2D and 3D motion, transfer modes, 3D cameras & lights - Video special effects. 3. The module will also further develop skills in graphics creation and moving image. 4. Introduction to relevant mathematical theories including 2D space, 3D co-ordinate systems, 3D vectors and geometrical manipulation.
Learning Strategies 1 x 2 hour laboratory 1 x 1 hour lecture (1:n) (1:30)2
Prospectus Information Learn to create introduction sequences for television programmes and film using Adobe After Effects and Photoshop.
Resources Adobe After Effects and Photoshop Non-linear editing suite (Media 100 or Avid) Video production equipment Word Processing facilities
Special Admissions Requirements None
Texts Creating Motion Graphics with After Effects, 2nd Edition Volume 1, Meyer (2002), ISBN 1-57820-444-4, Pub: McGraw Hill Creating Motion Graphics with After Effects, 2nd Edition Volume 2, Meyer (2002), ISBN 1-57820-207-8 Pub, McGraw Hill Foundation Mathematics, D Booth, 1993, Addison Wesley, ISBN: 0201624192 3D Math Primer for Graphics and Game Development, Fletcher Dunn, 2002, Wordware Publishing Inc, ISBN 10: 1556229119

 

Learning Outcome

1) DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF TV TECHNOLOGY, TV ANIMATION AND POST PRODUCTION TECHNOLOGY REPORT.
2) DEVELOP TV STYLE ANIMATIONS AT APPROPRIATE RESOLUTIONS.
3) SOLVE TYPICAL VISUAL MEDIA PROBLEMS FOUND IN THE PROFESSIONAL ENVIRONMENT.
4. DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF THE PRODUCTION OF AN ANIMATION FOR TV.